You can use the Dynamic
               Relationships Editor to connect and disconnect dynamic
            relationships between particle, nParticle and fluid objects and
            fields, emitters, and collision objects. In the left panel of the Dynamic
               Relationships Editor, you can select objects to view
            and change their dynamic relationships with fields, collisions,
            and emitters. 
         
         The right panel of the
            editor shows the dynamic relationships of the objects selected in
            the left panel. Items highlighted in the right panel are connected
            to the objects selected in the left panel.
         
         NoteNucleus-based collisions
               between nCloth, nParticle, or passive collision objects, cannot
               be edited using the Dynamic Relationships Editor.
            
         To connect or disconnect items
         
         
            - Open the Dynamic Relationships Editor
               by selecting 
                        Window > Relationship Editors > Dynamic Relationships.
            
- (Nucleus objects only) From the Solver list,
               select which Nucleus solver 's objects you want to display or edit.
            
- In the left panel, select the object(s)
               you want to connect or disconnect. To select multiple objects,    -click
               each object. -click
               each object.Items currently connected
                  to the selected objects appear highlighted in the right panel.
                NoteWhen you select soft
                     body objects in the left panel, the object displays in the right
                     panel with its associated particle object appended to its object
                     name. The associated particle object name is added to the soft body
                     object name to distinguish soft body from rigid body objects. When
                     you select an nCloth object's input mesh or output mesh in the left
                     panel, the nCloth object is identified in the right panel by its
                     output mesh object name. 
                   
- Set the Selection mode to the type of
               connection you want to make or break. See 
                        Selection modes.
            
- Do one of the following: