You can use the Dynamic
Relationships Editor to connect and disconnect dynamic
relationships between particle, nParticle and fluid objects and
fields, emitters, and collision objects. In the left panel of the Dynamic
Relationships Editor, you can select objects to view
and change their dynamic relationships with fields, collisions,
and emitters.
The right panel of the
editor shows the dynamic relationships of the objects selected in
the left panel. Items highlighted in the right panel are connected
to the objects selected in the left panel.
NoteNucleus-based collisions
between nCloth, nParticle, or passive collision objects, cannot
be edited using the Dynamic Relationships Editor.
To connect or disconnect items
- Open the Dynamic Relationships Editor
by selecting
Window > Relationship Editors > Dynamic Relationships.
- (Nucleus objects only) From the Solver list,
select which Nucleus solver 's objects you want to display or edit.
- In the left panel, select the object(s)
you want to connect or disconnect. To select multiple objects, -click
each object.
Items currently connected
to the selected objects appear highlighted in the right panel.
NoteWhen you select soft
body objects in the left panel, the object displays in the right
panel with its associated particle object appended to its object
name. The associated particle object name is added to the soft body
object name to distinguish soft body from rigid body objects. When
you select an nCloth object's input mesh or output mesh in the left
panel, the nCloth object is identified in the right panel by its
output mesh object name.
- Set the Selection mode to the type of
connection you want to make or break. See
Selection modes.
- Do one of the following: