The tweaks you’ve made
to the zombie shuffle have not actually changed the original zombie
animation. Instead, the changes reside in the current scene file
as reference edits.
To view reference edits
- Open the Reference Editor (
File > Reference Editor).
- In the Reference Editor,
select the zombieShuffle reference.
- Select File > List Reference
Edits.
Maya displays a list
of the node and attribute values that have changed since the zombie
file was referenced.
From this you can see
that the zombieShuffle file still contains the original, unaltered
zombie walk, while the current scene referencing zombieShuffle contains
only the tweaks you’ve made since.
- Close the List Reference Edits window.
You can export the reference
edits in the current scene for use in your graveyard scene.
To export the reference edits
- In the Reference Editor,
select the zombie reference.
- Select
File > Export to Offline File.
The File
Browser window appears.
- In the Options section, set the following:
- Export nodes: Connected
to referenced file for selection
- Include setAttr edits:
On
NoteThis tutorial assumes
you are using the default Maya File Browser.
If these options do not appear in the File Browser,
change back to the default browser by selecting Window
> Settings/Preferences > Preferences, and then
going to the Files/Projects section and
setting the File Dialog option to Maya
Default.
- Name the file armTweak1, and then click
the Export to Offline File button.
Maya creates an edits
file containing your animation tweaks.
Now you are ready to
apply the tweaked animation to zombies in the graveyard file.
To prepare for the next
part of the tutorial, re-open the graveyard3.ma scene (
File > Open Scene).
You do not need to save the current scene.