Opens a saved scene from disk.
Select the file format you want to use as a default for the next time you open a file.
If you have a project set up, when you open a scene, the browser points to the directory containing files of that type. On Windows and Mac OS X, it also sets the filter to display only files of the selected type.
Depending on the File Type you select, various File Type Specific Options are displayed.
Script nodes contain MEL scripts in mayaAscii or mayaBinary files. You can designate a script node to execute its script when the node is read from a file, or before or after rendering a frame. You can
and edit the script nodes using the Expression Editor. See the chapter “Using Script Nodes” in the MEL book for information on creating and editing script nodes.
User interface configuration information is stored inside the Maya scene file as an attribute on a script node. If you disable the Execute Script Nodes option, the UI script nodes are not executed. However, we recommend disabling script node execution only if you have an error in your script.
Disregards the file version when opening a Maya file. The Ignore version setting lets you open a file that was created by a later version of Maya regardless of whether it was saved in ascii or binary format. This eliminates the need to save and then manually edit an ascii version of the Maya file to remove the required version line when you need to open it in an earlier version.
Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor ( Reference Editor overview) and selecting the references you want to unload.
This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor ( Reference Editor overview) and selecting the references you want to load.
Selecting this option opens the Preload Reference Editor before opening any file ( Preload Reference Editor). You can select to load or defer any references in the file.
mayaAscii, mayaBinary, and MEL. File Type Specific Options
Displays the full names of node attributes in the file.
For example, if you select the Use Full Names for Attributes on Nodes option, attribute names are listed as, setAttr.translate 0 0 0 when you open the Maya ASCII file in a text editor. If you turn off the Use Verbose Names option, attribute names are listed as setAttr .t 0 0 0.
OBJ File Type Specific Options
Specifies how shapes are created in OBJ files.
Select True to create individual shapes based on grouping information specified in the OBJ file.
Select False to create one shape for the entire file, with object sets corresponding to each of the specified groups.
You cannot have overlapping groups. If you do, Maya informs you that overlapping groups exist, and re-reads the file as if the option were set to False.
Sound (audio) File Type Specific Options
Specifies the time the sound should start playing.
For example, suppose you created an animation of a bird walking a tightrope, and you wanted the sound file to play after the bird reached the end of the rope. If you knew that the bird reached the end of the tightrope at time 108, you would specify a sound file offset of 108.