Find this section in
some selected objects' transform node Attribute Editor.
Flags
Use these flags to override
your global settings.
- Derive From Maya
-
Select this option to
follow the global settings in the Render Settings window.
- Hide
-
Select this option to
hide the object in your render.
- Visible
-
Use this flag to control
the visibility of the selected object.
- Trace
-
Use this flag to turn
raytracing on or off for the selected object.
- Shadow
-
Use this flag to enable
or disable shadows for the selected object.
- Caustic
-
Use this flag to enable
or disable caustics for the selected object.
- GlobIllum
-
Use this flag to enable
or disable global illumination for the selected object.
Render Proxy
- Renderable
-
If
you are using render proxies to manage your scene, use this option
to set your render proxy as renderable so that it is rendered instead
of your base geometry.
This is a per instance
flag. Therefore, if you have five instances of your base geometry,
and you only want to replace three of them with your render proxy,
you can use this flag to set the three instances as Renderable.
Render proxies allow
for more efficient renders. Using this flag, you can choose not
to load and render complex geometry that you do not need in your
scene.
For more information
regarding render proxies, see
Using render proxies in your scene.
Geometry Shader
- Enable Geometry Shader
-
Use this option to override
your geometry with a mental ray geometry shader or a user defined mental
ray shader.