Use
this procedure to add a fluid emitter to an existing fluid container.
The emitter is automatically parented to the container so they move
together when you move the container.
You can add multiple
emitters to a container.
To add a fluid emitter to a container
- Select the fluid container and then select
Fluid Effects > Add/Edit Contents > Emitter > .
The
Fluid Effects > Create 3D Container with Emitter window
appears.
- Modify options defining the basic attributes
of the emitter, if required, then click Apply and Close.
Maya creates a fluid
emitter at the center of the fluid container and parents it to the
container.
- In the Playback area,
click the Play button to view the fluid
simulation.
If you are in wireframe
mode, the fluid displays as particles by default.
To view the simulation
as it would render, switch to shaded mode and in the Display area
of the fluidShape Attribute Editor, change Shaded Display to As
Rendered.
- Move the emitter (keeping it inside the
fluid container), as appropriate, and modify fluid container and
fluid emitter attributes to achieve the effect you want.
NoteIf you turn on
Auto
Resize and
Resize to Emitter,
the fluid container automatically moves to the emitter's location.
See
Auto Resize.
- For details on modifying fluid container
(fluidShape) attributes, see
Modify fluid attributes.
- For details on modifying fluid emitter
(fluidEmitter) attributes, see
fluidEmitter.