The wrl2ma stand-alone
program lets you convert VRML2 files to Maya ASCII.
The vrml2 importers include:
(Linux and Mac OS X) wrl2ma
(Windows) wrl2ma.exe
The conversion includes:
- geometry
- normals
- texture coordinates
- color per vertex
- shader parameters (Lambert and Phong)
- texture file references (in-line textures
are not supported)
NoteAnimation is not
supported with this version.
To use wrl2ma
- Specify the input .wrl file and the output
.ma file, and also specify the extensions you want.
For example, type something
similar to the following in a system shell or terminal:
wrl2ma -i Porsc911.wrl -o Porsc911.ma
This example converts
the VRML file Porsc911.wrl to a Maya 2011 ASCII file named Porsc911.ma.
The command provides the following options:
Options |
What it does |
-h
|
Prints the help file
|
-i <inputFile>
|
Specifies the input file
to convert
|
-o <outputFile>
|
Specifies the output
file to save to
|
-m
|
Assume input file was
output by Maya
|
-v
|
Prints verbose messages
|
-d
|
Uses a debugging aid
to see how the libvrml97 scene parser parses the original VRML file.
|