NoteSome of the advanced
tessellation parameters can dramatically increase rendering times.
Because the tessellation
of NURBS surfaces has nothing to do with the material assigned to
the surface (unless the surface is displacement mapped), you can
start adjusting tessellation early in the process, anytime after
the object is modeled.
To adjust tessellation on NURBS objects
- Determine which objects in the scene
you have to adjust tessellation settings.
See
Determine which objects to tessellate.
- Display the tessellation triangles so
you can visualize your adjustments.
See
Display NURBS tessellation triangles.
- Select the object(s) for which you want
to adjust tessellation.
If you want to apply
settings to All surfaces, skip this step.
- Select
Render > Set NURBS Tessellation > to open
the Set NURBS Tessellation Options window.
- Choose either Selected
Surfaces or All surfaces (see Selected
Surfaces, All Surfaces).
- Switch the Tessellation Mode from
Automatic (default) to
Manual.
(You can also adjust
some of the Automatic tessellation settings to optimize the default
settings. See
Automatic Mode settings.)
- Select either
Basic or
Advanced tesselation.
Always start with the Basic settings.
Basic lets you adjust a smaller number of settings that automatically
determine some of the more advanced settings.
NoteSome of the advanced
tessellation parameters can dramatically increase rendering times,
so choose them wisely.
- Test render to see the results.
Fine-tune the adjustments
you’ve just set until you reach an adequate level of smoothness.