In
            this scenario a dynamic spline IK chain is created and used on a
            dragonfly-type bug model. As the dragon bug moves about, its tail
            wiggles slightly.
         
         To play the animation,
            click the link below. 
         
         dragonbug.mov
         To create a dynamic spline IK chain
         
         
            - Create a new scene and switch to the Side orthographic
               view.
            
 
            - In the Animation menu
               set, select 
                        Skeleton > Joint Tool.
            
 
            - To draw a tail in a rest position, as
               shown in the image below, click near the top of the Y-axis and then
               click to create joints as though they were along the tail. At the
               last joint press Enter.
            
 
            - Select 
                        Create > CV Curve Tool and
               trace a curve over the joints, clicking at each joint to create
               a CV. Press Enter at the end of the last joint.
            
 
            - With the curve selected, in the Dynamics menu
               set, select 
                        Hair > Make Selected Curves Dynamic.
            
 
            - Select 
                        Hair > Display > Current
                  Position.
            
 
            - To attach the curve into the chain, in
               the Animation menu set, select 
                        Skeleton > IK Spline Handle Tool >  
 .
             
            - In the IK Spline Handle Settings editor,
               turn off Auto Create Curve.
            
 
            - Follow the instructions in the Help
                  Line, which are:
               
                  - Click the start joint.
                  
 
                  - Click the end joint.
                  
 
                  - Click the Current Position curve.
                  
 
               
             
            - To select the follicle, do the following:
               
                  - Select the curve.
                  
 
                  - Select the follicleShape in the Attribute
                        Editor.
                  
 
                  - Click the Select button
                     at the bottom of the Attribute Editor.
                  
 
               
             
            - In the follicleShape, set Point
                  Lock to Base. 
            
 
            - To play the simulation, select 
                        Solvers > Interactive Playback.
            
 
            - To stabilize the dynamic curve’s behavior,
               adjust the Stiffness value and the number
               of Iterations in the Dynamics section
               of the hairSystemShape of the Attribute Editor.