The following soft body attributes are for API developers and other advanced users:
The attributes are available in the Soft Body Attributes section of the Attribute Editor when you select the particle object of the soft body.
When Maya updates the number of particles, any springs that you previously applied to the particles will no longer work as before. You’ll need to create new springs. If you wrote an expression that uses the value of the particle object’s particleId attribute, you’ll need to rewrite the expression.
To avoid unexpected results, do not animate the original geometry’s construction history in a way that alters the number of CVs, vertices, or lattice points over time. You can edit, but not animate, the construction history.