This
section suggests ways to use soft bodies with other Maya features.
For details on the features themselves, see the applicable documentation.
Make a skin a soft body
A skin is geometry that deforms with the movement
of a skeleton. You can make the skin a soft body to cause it to jiggle
with the movement of the skeleton.
To make a skin a soft body
- Select the skin.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Duplicate, Make Copy Soft.
- Turn on Hide Non-Soft Object
and Make Non-Soft a Goal.
- Set Weight less
than 1.
The lower the Weight,
the more the skin jiggles.
- Click the Create button.
- To increase jiggle in certain areas,
add per particle goal weights to the soft body and decrease the
goal weights in those areas. See
Set goal weights on a per-object basis for
details.
Make a lattice a soft body
To
add an overall jiggle to an object, you can add a lattice to it
and make the lattice a soft body. When the lattice is a soft body,
it is affected by fields. The lattice deforms the object according
to the field affecting it.
By making the lattice
a soft body rather than the object itself, Maya calculates dynamics
faster. Also, it is easier for you to add springs to a lattice than
to complex geometry.
TipIf you are going
to use the lattice as a collision object, match the size of the
lattice closely to the size of the object’s bounding box.
To make a lattice a soft body
- Select the lattice.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Make Soft.
- Click the Create button.
- Connect the soft body to the field you
want to use to deform the object.
Make a wire a soft body
A wire is a curve that deforms an object. If
you make a wire a soft body, you can connect it to fields to deform it.
To make a wire a soft body
- Select the wire.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Make Soft.
- Click the Create button.
- Connect the soft body to the field you
want to use to deform the object.
Make an IK spline curve
a soft body
An
IK spline curve is a curve that controls a skeleton. If you make
an IK spline curve a soft body, you can use fields to affect its
motion.
To make an IK spline curve a soft body
- Select the IK spline curve.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Make Soft.
- Click the Create button.
- Connect the soft body to the field you
want to use to deform the motion.
Make a motion path a soft
body
A
motion path is a curve that controls the motion of an object. If
you make a motion path a soft body, you can connect it to fields
to change the motion.
To make a motion path a soft body
- Select the motion path.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Make Soft.
- Click the Create button.
- Connect the soft body to the field you
want to use to deform the motion.
Make a model from a soft
body
If
you make an object a soft body, you can use fields or expressions
to deform the object, then duplicate the deformed object at a frame
to create a new object.
To make a model from a soft body:
- Select the object.
- Select
Soft/Rigid Bodies > Create Soft Body to display
the options window.
- From the Soft Options menu,
select Make Soft.
- Use a field or expression to deform the
soft body.
- Play the animation and stop it when the
soft body is deformed as desired.
- Select the soft body.
- Select
Edit > Duplicate to display
the options window.
- In the options window, turn off Duplicate
Input Graph and turn off Duplicate Input Connections,
then click the Duplicate button.
The copy is a snapshot
of the soft body at the current frame.
- In the Outliner,
delete the particle object indented under the copy.
You can continue to adjust
the field or expression to make additional copies.