This section suggests ways to use soft bodies with other Maya features. For details on the features themselves, see the applicable documentation.
A skin is geometry that deforms with the movement of a skeleton. You can make the skin a soft body to cause it to jiggle with the movement of the skeleton.
to display
the options window.
To add an overall jiggle to an object, you can add a lattice to it and make the lattice a soft body. When the lattice is a soft body, it is affected by fields. The lattice deforms the object according to the field affecting it.
By making the lattice a soft body rather than the object itself, Maya calculates dynamics faster. Also, it is easier for you to add springs to a lattice than to complex geometry.
to display
the options window.
A wire is a curve that deforms an object. If you make a wire a soft body, you can connect it to fields to deform it.
to display
the options window.
Make an IK spline curve a soft body
An IK spline curve is a curve that controls a skeleton. If you make an IK spline curve a soft body, you can use fields to affect its motion.
To make an IK spline curve a soft body
to display
the options window.
Make a motion path a soft body
A motion path is a curve that controls the motion of an object. If you make a motion path a soft body, you can connect it to fields to change the motion.
To make a motion path a soft body
to display
the options window.
If you make an object a soft body, you can use fields or expressions to deform the object, then duplicate the deformed object at a frame to create a new object.
To make a model from a soft body:
to display
the options window.
to display
the options window.
The copy is a snapshot of the soft body at the current frame.
You can continue to adjust the field or expression to make additional copies.