You can mirror smooth
skin weights, either from one smooth skin object to another, or
within the same smooth skin object. You can also mirror skin weights
on selected components of the skin.
For best results when
mirroring smooth skin weights, note the following:
- Your skinned geometry should be centered
on the global axis, or at least aligned along the axes you want
to mirror about.
- Your skinned object (including its skeleton)
should be in a pose that is symmetrical across the mirror-plane.
To mirror smooth skin weights
- Do one of the following:
- To mirror skin weights on the entire
skin, select the smooth skin object(s).
- To mirror skin weights on selected components,
position the pointer over the skin, -click
and select Control Vertex or Vertex.
Select the components on the side from which you want to mirror
and the components on the side to be mirrored to.
- Select
Skin > Edit Smooth Skin > Mirror Skin Weights > .
- Set the options.
- Click the Mirror button.