Binding smooth skin includes setting the smooth
bind options, binding skin, then checking the binding by exercising
the skeleton.
For an example of binding
smooth skin, see
Skinning a cylinder by
smooth skinning.
To bind skin
- Select one or more deformable objects,
then select the root joint of a skeleton or the parent joint of
a limb.
- Select
Skin > Bind Skin > Smooth Bind.
To set bind options and bind skin
- Select the skeleton or joints, then select
the deformable object(s) you want to bind.
- Select
Skin > Bind Skin > Smooth Bind > .
- In
the Smooth Bind Options that appear,
do the following:
- Select the bind method you want to use
from the Bind Method menu. For more
information on how these options affect the initial skin point weights,
see
Smooth skin point weights.
- Select the skinning method you want to
use from the Skinning Method menu.
For more information
on the skinning methods available, see
Skinning Method.
For example, select the Weight
Blended skinning method if you want paint weights to
blend between linear and dual quaternion skinning. See
Blend smooth skinning methods.
- Set the other skinning options as required.
- Do one of the following:
- Click Bind to bind
skin.
- Click Save to save
creation options without binding skin.
- Click Reset to
reset to default skin cluster options.