Binding smooth skin includes setting the smooth
            bind options, binding skin, then checking the binding by exercising
            the skeleton.
         
         For an example of binding
            smooth skin, see 
                     Skinning a cylinder by
                     smooth skinning.
         
         To bind skin 
         
         
            - Select one or more deformable objects,
               then select the root joint of a skeleton or the parent joint of
               a limb.
            
- Select 
                        Skin > Bind Skin > Smooth Bind.
            
To set bind options and bind skin
         
         
            - Select the skeleton or joints, then select
               the deformable object(s) you want to bind.
            
- Select 
                        Skin > Bind Skin > Smooth Bind >   . .
- In
               the Smooth Bind Options that appear,
               do the following: 
               
                  - Select the bind method you want to use
                     from the Bind Method menu. For more
                     information on how these options affect the initial skin point weights,
                     see 
                              Smooth skin point weights.
                  
- Select the skinning method you want to
                     use from the Skinning Method menu.
                     For more information
                        on the skinning methods available, see 
                                 Skinning Method. 
                      For example, select the Weight
                           Blended skinning method if you want paint weights to
                        blend between linear and dual quaternion skinning. See 
                                 Blend smooth skinning methods.
                      
- Set the other skinning options as required.
                  
 
- Do one of the following:
               
                  - Click Bind to bind
                     skin.
                  
- Click Save to save
                     creation options without binding skin.
                  
- Click Reset to
                     reset to default skin cluster options.