This example is similar to
Example workflow for rigid
skinning ,
so that you can compare smooth skinning with rigid skinning.
To create the cylinder
- Create a NURBS cylinder with the following
options:
- Height: 8
- Sections:
16
- Spans: 32
To create the skeleton for the cylinder
- Build a skeleton for the cylinder. Have
the skeleton consist of a single joint chain with about seven joints.
This skeleton consists
of one joint chain (joint1 through joint7). Joint4 starts approximately
in the center of the cylinder.
To bind by smooth skinning
- Select skeleton root joint (default name:
joint1).
- -select
the cylinder.
- Select
Skin > Bind Skin > Smooth Bind.
To exercise skeleton
- Select the joint approximately at the
center of the cylinder (for instance, joint4) and rotate it about
90 degrees.
To paint creasing effects
- Select smooth shaded display mode (hotkey:
press 5).
- Select the cylinder.
- Select
Skin > Edit Smooth Skin > Paint Skin Weights Tool > .
The Paint
Skin Weights Tool displays. The Influences list
displays the names of all the joints.
- In the Influences list,
click joint4.
Black and white visual
feedback displays on the mesh to show you the influence joint4 has
on the cylinder mesh.
- At the bottom of the Paint
Skin Weights Tool, turn on Use Color Ramp.
The cylinder mesh now
displays weight value feedback in color, making it much easier to
see areas of the mesh with small weight values.
- Use the Paint Skin Weights Tool’s
brush to paint how the joints influence creasing.
Painting the influences
of nearby joints lets you edit the deformation effect.