Skin > Edit Smooth
Skin > Add Influence >
- Geometry
-
Turn Use Geometry on
if you want the influence object’s shape as well as its transform
attributes (translation, rotation, and scale) to influence the skin’s
shape. Turn Use Geometry off if you only
want the influence object’s transform attributes (translate, rotate,
and scale) to influence the skin’s shape. Default is Use Geometry on.
- Dropoff
-
Specifies the rate at which the influence of
the influence object’s position drops as the distance from the influence
object increases. Specify values between 0.1 and 100. Default is
4.0.
- Polygon Smoothness
-
Specifies
how accurately the smooth skin points follow a given polygonal influence
object. The higher the value, the more rounded the deformation effect.
Set values between 0.0 and 50.0. Default is 0.0.
- NURBS Samples
-
Specifies the number of samples used
to evaluate the influence of a NURBS influence object’s shape. The
greater the number of samples, the more closely the smooth skin
follows the influence object’s shape. Set values between 1 and 100.
Default is 10.
- Weight Locking
-
Specifies that you want to prevent the
influence object’s weights from being changed indirectly, typically
because of weight normalization during weight painting and editing
(see
Holding smooth skin weights).
Instead, Maya holds the weights to the Default Weight.
Default is off.
- Default Weight
-
Specifies the default holding weight if Weight Holding is
on. Default is 0.000.