Simulates rock using a random 3D distribution
of two different grain material types.
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the
Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
TipAssign this texture
to the material’s bump map to achieve a coarser simulated texture.
- Color1, Color2
-
The color
of the two grains in the texture. To select different colors, click
the color bars to open the Color Chooser.
- Grain Size
-
Specifies the grain size and scales the
entire texture. The valid range is 0 to infinity. The slider range
is 0 (no grains) to 0.1 (large grains). The default value is 0.01.
- Diffusion
-
Controls
the amount Color1 blends into Color2. The
range is 0 to infinity. The slider range is 0 (no blending) to 1
(smooth blending). The default is 1.
- Mix Ratio
-
Determines
the dominant color. The valid range is 0 to infinity. The slider
range is 0 (Color1 is totally dominant)
to 1 (Color2 is totally dominant).
The default is 0.5.