Simulates marble. Maya uses a vein material
sandwiched between layers of filler material.
Find this texture in
the
Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
- Filler Color, Vein
Color
-
The
color of the filler material and the vein material. Click a color
bar to select a different color from the Color Chooser.
- Vein Width
-
The thickness or width of the veins.
The range is 0 to 1. The default is 0.1.
- Diffusion
-
Controls
the amount of Vein Color that blends into
the Filler Color. The range is
0 (no blending) to 1 (smooth blending). The default is 0.5. (The Contrast
value also affects how the two colors blend.)
- Contrast
-
The
contrast between the Vein Color and Filler Color.
The range is 0 to 1. The default is 0.5.
Noise Attributes (Marble)
The Marble texture
creates a 3D texture by projecting a 2D texture. The Noise Attributes control
the randomization (using fractal noise) of the texture in the direction
the texture is projected.
- Amplitude
-
A scaling
factor applied to all values in the fractal noise about the average
value. The valid range is 0 to infinity. The slider range is 0 (no noise)
to 1 (strong noise). The default is 1.5.
- Ratio
-
Controls
the fractal noise frequency. The valid range is 0 (low frequency)
to 1 (high frequency). The default is 0.707.
- Ripples
-
Determines the texture’s
waviness in the X, Y, and Z directions. The values represent the frequency
scale of the fractal used to generate the texture. The range is
from 0 to + infinity for X, Y, and Z. The default is 1.
- Depth
-
The
minimum and maximum number of iterations used to calculate the texture
pattern. Controls the texture’s granularity. The range is from 0
to 20. The default values are 0 and 20.