This draws a plane that interactively
shows the displacement of a Surface texture
or an Ocean Shader. It is currently
for preview or interactive display purposes only, and does not appear
in a render. Use it to preview the displacement effects and then
recreate them by mapping the same texture displacement to your target
shader.
Find this utility in
the Create Bar (see
Hide, resize or customize the Create bar).
To use this utility,
see
Use the Height Field utility.
- Resolution
-
The
number of samples relative to the largest side of the plane. Higher
values result in a more detailed surface, but slower draw time.
- Color
-
The
basic color of the preview surface. This can be mapped with a Surface texture
or an Ocean Shader; however, only
the outColor value can be used.
- Displacement
-
The
displacement of the plane. This may be mapped with a Surface texture
or an Ocean Shader; however the outAlpha value
is always used. This does an optimized evaluation of the texture
that ignores added shading engine inputs.
- Height Scale
-
Scale
factor for input displacement. As the value increases, the displacement
is more pronounced.