For a description of the Height
Field utility, see
Height Field.
To use the Height Field utility
- Create the Height Field utility
node (from the Hypershade select Create
> Utilities > Height Field).
A plane is created. Scale
it if desired.
- Create a texture and map it to the Height
Field utility node’s displacement.
- Adjust the displacement of the plane
by adjusting the texture’s Alpha Gain value.
To improve the appearance
of the shading press 6. You can also set the resolution that the Height
Field utility uses. It can only display Surface textures
or the Ocean Shader.