Simulates
clouds.
You should only map the Cloud texture
to a sphere. You can combine several spheres to create complex cloud
arrangements. If you map the Cloud texture to
any other type of surface, the results may be unpredictable.
The area surrounding
the cloud is always transparent, regardless of the map type.
Find this texture in
the
Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
- Color1, Color2
-
The two
colors blended together to form the cloud. To select different colors,
click the color bars to open the Color Chooser.
- Contrast
-
The
contrast between Color1 and Color2.
For example, if the Contrast value is -1, Color1 and Color2 are
reversed. The range is from - infinity (the two colors are averaged
over the entire texture) to + infinity. The default is 0.5.
- Amplitude
-
Controls
the strength of the fractal noise used to generate the Cloud texture.
The valid range is 0 (no noise) to + infinity (strong noise). The default
is 1.
- Depth
-
Controls
the granularity of the texture. Values represent the minimum and
maximum number of iterations used to calculate the texture pattern.
The range is 0 to + infinity. The defaults are 0 and 8.
- Ripples
-
Determines
the texture’s waviness in the X, Y, and Z directions. The values
represent the frequency scale of the fractal used to generate the
texture. The range is from 0 to + infinity on X, Y and Z. The default
is 1.
- Soft Edges
-
Simulates natural looking clouds. Gradually increases
the transparency of the texture as the surface it is mapped to turns
away from the camera. If Soft Edges is
off, the texture is entirely opaque, and looks similar to the Fractal texture. Soft
Edges is on by default.
- Edge Thresh, Center Thresh
-
If Center Thresh is
low and Edge Thresh is high, the texture
resembles a dense cotton-ball. If Center Thresh is
high and Edge Thresh is low, the texture
resembles a wispy cloud. The range is from - infinity to + infinity.
The default is 0 for Center Thresh and 1 for Edge
Thresh.
- Transp Range
-
The range over which the texture becomes transparent.
The value controls the sharpness/softness of the cloud’s edges.
The valid range is 0 to infinity. The slider range is 0 (sharp edges) to
1 (very soft edges). The default is 0.5.
- Ratio
-
Controls
the frequency of the fractal noise used to generate the Cloud texture.
The range is 0 (low frequency) to + infinity (high frequency). The
default is 0.707.