Resembles thickly painted metal.
Find this texture in
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Create bar.
To apply this texture as a texture map, see
Map a 2D or 3D texture.
- Lacunarity
-
Defines the gap between the frequencies (Octaves)
you add to form the texture. By default, Lacunarity for
noise-based textures is set to 2.0, but you can adjust the value
to create interesting effects.
- Increment
-
Determines the ratio for the fractal noise. Results
in a crisper texture when close to zero, and a smoother texture
when close to 1.
- Octaves
-
Sets the upper limit for noise frequencies
(the repeat value of the fractal). See also
Depth.
- Weight3d
-
Determines how wavy the image appears when projected
by controlling the scale of the frequency of any fractal used in
the procedure.