Is a material (shader) that is particularly
            effective at simulating metallic surfaces (for example, brass or
            aluminum) which typically have soft specular highlights.
         
         NoteBlinn is
               the most computationally expensive of the three common materials: Lambert, Phong,
               and Blinn.
            
         You can set attributes
            of Blinn materials to control
            the size of shiny highlights and the ability of the surface to reflect
            its surroundings. 
         
         You can find this material
            in the 
                     Create bar.
         
         TipThe soft highlights
               on Blinn surfaces are less likely
               to exhibit artifacts or flickering for thin highlights than the
               harder highlights on Phong surfaces. Use the Blinn surface
               material for surfaces with bump or displacement maps to reduce highlight
               artifacts or flickering.
            
         Specular Shading attributes
               (Blinn)
            
            - Eccentricity
- 
                  Controls the size of shiny highlights
                        on the surface. The valid range is 0 (no highlight) to 0.999 (broad
                        highlight, not very shiny surface). A value of 0.1 produces a small
                        highlight (very shiny surface). The default value is 0.3.
                      
- Specular Roll Off
- 
                  Gives the surface the ability to reflect
                        its surroundings (the environment, other surfaces) or the Reflected
                           Color, when viewed at oblique angles. The slider range
                        is 0 to 1. The default value is 0.7.
                      To help visualize the
                        effect of Specular Roll Off in a Blinn material
                        swatch, assign a texture to the Reflected Color.
                      TipUse a Specular
                              Roll Off value of 0.3 to simulate a wet surface (for
                           example, wet paint).
                         
- Specular Color
- 
                  
               
- Reflectivity
- 
                  
               
- Reflected Color
-