Blend Colors
 
 
 

To use this utility, see Use the Blend Colors utility.

Blends two input values using a mixer. You use a mask to determine where to put two materials placed on an object.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

Blender

Controls how much of each of the input colors mixes into the final Output. As the value increases, you see more of Color 1 and less of Color 2. As it decreases, you see more of Color 2 and less of Color 1.

Color1/Color2

Color1 and Color2 are the first and second input colors (or textures). Click to access the mapped node’s attributes.

Render Pass Mode

Use this attribute in conjunction with your multi-render passes workflow.

Passthrough

Shader does not affect render passes.

Apply to Render Passes

Perform the same operation on material render passes as is performed on the master beauty pass.

No Contribution

Shader does not contribute to render passes and blanks out contributions made by upstream shaders.

Write Shader Result to Beauty Passes

The color computed for the master beauty pass is propagated to all other beauty passes.