To use this utility, see
Use the Blend Colors utility.
Blends two input values
using a mixer. You use a mask to determine where to put two materials
placed on an object.
Find this utility in
the Create Bar (see
Hide, resize or customize the Create bar).
- Blender
-
Controls how much of each of the input colors mixes
into the final Output. As the value increases,
you see more of Color 1 and less of Color
2. As it decreases, you see more of Color
2 and less of Color 1.
- Color1/Color2
-
Color1 and Color2 are
the first and second input colors (or textures). Click to access
the mapped node’s attributes.
Render Pass Mode
Use this attribute in
conjunction with your multi-render passes workflow.
- Passthrough
-
Shader does not affect
render passes.
- Apply to Render Passes
-
Perform the same operation
on material render passes as is performed on the master beauty pass.
- No Contribution
-
Shader does not contribute
to render passes and blanks out contributions made by upstream shaders.
- Write Shader Result
to Beauty Passes
-
The color computed for
the master beauty pass is propagated to all other beauty passes.