Array Mapper
 
 
 

Maps array attributes to the color attributes of texture nodes. Used by particle objects to invoke color values from the texture node for each particle.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

See Overview of particles for more information about particle mapping.

To use this utility see, Use the Array Mapper utility.

Min Value, Max Value

The minimum and maximum limit on the output attribute outValuePP.

Compute Node

Allows the propagation of any changes to the computeNode’s outColor through the arrayMapper and onto the attribute the arrayMapper is driving.