You can
set the active view for an asset using the Asset
Editor or Attribute Editor. The active
view defines the interface for the asset in the windows and editors
of Maya.
Before you set the view,
your asset must have a template assigned that includes views. (See
Assign a template to an asset and
Add a view to an asset template.)
To set a custom view on an asset (Asset
Editor)
- In the left panel, select the asset and
click the Pin Asset icon .
- Select
View
> Mode > Use Template from the Asset
Editor menu bar (if it is not already selected).
- Select
View
> Name, then select from the list of
custom views.
To set a custom view on an asset (Attribute
Editor)
- Select the asset tab in the Attribute
Editor and expand the Asset Attributes heading.
- Click on View Mode and
select Use Template if it is not already
selected.
- Click the View Name button
and select a view from the pop-up menu that appears.