You
can keyframe the sculpting process so a surface morphs from one
state to another when the animation is played back.
To keyframe the sculpting process
- Select the vertices you want to keyframe.
- In the Timeslider, rewind to the first
frame of the animation.
- In the Preferences window
(
Window > Settings/Preferences > Preferences),
click the Keys category and turn on Auto
Key.
- Set a key.
- Move to the end frame of the sculpting
animation.
- Select the mesh and choose
Mesh > Sculpt Geometry Tool.
Sculpt the surface into the shape you want.
The Auto
Key option will set keyframes for the vertices the Sculpt
Geometry Tool moves.
You can repeat this process
at other frames to morph from one sculpted state to another.