You
            can keyframe the sculpting process so a surface morphs from one
            state to another when the animation is played back.
         
         To keyframe the sculpting process 
         
         
            - Select the vertices you want to keyframe.
            
- In the Timeslider, rewind to the first
               frame of the animation.
            
- In the Preferences window
               (
                        Window > Settings/Preferences > Preferences),
               click the Keys category and turn on Auto
                  Key.
            
- Set a key.
            
- Move to the end frame of the sculpting
               animation.
            
- Select the mesh and choose 
                        Mesh > Sculpt Geometry Tool.
               Sculpt the surface into the shape you want.
               The Auto
                     Key option will set keyframes for the vertices the Sculpt
                     Geometry Tool moves.
                
You can repeat this process
            at other frames to morph from one sculpted state to another.