You can now optionally
add other facial features. Consider these tips:
- For facial features such as the chin,
cheeks, and forehead, use a Radius(U) larger
than 1 and start with a Maximum Displacement between
0.5 and 1.
- Insert isoparms wherever you want to
add extra detail with the Sculpt Geometry Tool.
- To create eyeballs for the sockets, create
a sphere and scale it as necessary to fit the socket. You might
want to increase the eyeball’s Scale X value
to make it oblong. To duplicate the eyeball, and make a mirrored
copy of the original you’ll first need to set the pivot point for
the eyeball to be at the origin 0, 0, 0 using the following steps.
With the sphere selected, press the Insert (Windows and Linux) or
Home (Mac OS X) key so that the sphere’s pivot point is displayed.
Next move the pivot point to the origin using the X hotkey so that
the pivot snaps to the grid at 0, 0, 0. Select Insert (Home) to
turn off the pivot point display. Finally, use
Edit > Duplicate Special > and
set the Scale setting to -1, 1, 1.
This makes the new eyeball a mirrored duplicate of the original
on the opposite side of Egghead’s face. Position the eyeballs in
the sockets. Parent the eyeballs to Egghead.
- To create simple, unadorned ears, you
can create, scale, and squash a sphere. Create ridges and valleys
by pulling CVs or by using the Sculpt Geometry Tool.
Duplicate the ear by first setting its pivot point to the origin
and with the Scale option set to -1, 1,
1. Parent the ears to Egghead.
To import existing models into your scene:
- If you saved the Eggholder scene in the
prior lesson, you can import the egg holder into this Egghead scene,
then position Egghead into the egg holder.
To import the egg holder
into the Egghead scene, use
File > Import and select
the name of the scene that contains Eggholder.
Importing a scene imports
all objects from that scene.
- Increase (or decrease) the scale of the
egg holder (or Egghead) as necessary for a snug fit.