This example shows you how to symmetrically
modify the nose on a character’s face using the Soft
Modification deformer.
- Select
a single vertex in the center of the character’s nose.
- Select
Create Deformers > Soft Modification > , and
set the following:
- turn
on Preserve History
- turn
off Mask Unselected
- turn
on Falloff Around Selection
Then click Soft Modification.
- Use
the manipulator to create a deformation.
- Adjust
the softMod attributes
(for example, Falloff Radius, Falloff Curve)
to interactively adjust the effect of the deformation (for example, to
make the new nose shape blend smoothly into the rest of the face)..