This example shows you how to move a character’s
ear so that the skin surrounding the ear adjusts to accommodate
the new position of the ear.
- Select
the vertices of the ear and surrounding skin that you want to move. Make
sure you select the ear vertices on both sides of the head so the deformation
will be symmetrical.
(The region surrounding the selection will deform
so the vertices you move blend naturally into the surrounding area.)
- Select
Create Deformers > Soft Modification > , and
set the following:
- turn
on Preserve History
- turn
off Mask Unselected
- turn
on Falloff Around Selection
Then click Soft Modification.
- Use
the manipulator to move the ear (for example, up).
- Adjust
the softMod attributes
(for example, Falloff Radius, Falloff Curve)
to interactively adjust how the new ear position blends into the surrounding
skin.