For a description of the Sampler
Info utility, see
Sampler Info.
To use the Sampler Info utility
- Once you have created and assigned a
material and texture to an object, create a Sampler
Info utility node.
- Middle-drag the SamplerInfo swatch
over the texture swatch.
The Connection
Editor appears.
- Connect a SamplerInfo node
to any available texture attribute.
- In the Sampler Info Attributes section
in the Attribute Editor, change the values
for the connections to get the desired results.
In this first example,
the SamplerInfo’s
Facing Ratio attribute
is connected to the Marble texture’s Vein
Width.
In the following example,
the SamplerInfo’s
Point Obj attribute
is connected to the Marble texture’s Ripples attribute.