For a description of the Condition utility,
see
Condition.
To map the Condition utility
to four textures (example)
- Create a material, assign it to an object,
then map the Condition utility to the material’s
Color attribute. Adjust the material’s attributes if necessary.
- In the Condition’s Attribute
Editor, set the following:
- Map a texture to First
Term. This texture represents the Second
Term’s texture coverage.
- Map a texture to Second
Term. This texture represents the pattern of the coverage.
- Map a texture to Color
If True. This texture represents the surface color.
- Map a texture to Color
If False. This texture represents the color of the overlying
texture.
- Change the attributes for each texture
and use the texture placement object to adjust the texture on the
object if necessary.
- Use the
Operation drop-down
list items to see the transition between textures.
TipSet the Operation option
to Greater Than or Less
Than to see the combined results.