The Duplicate
Face feature lets you copy one or more polygon faces
in a mesh. You can duplicate faces and specify that the duplicates
become polygon shells within the existing mesh
or form a new separate polygon mesh.
To duplicate polygon faces
- Select the faces to duplicate and choose
Edit Mesh > Duplicate Face > .
- Set the Duplicate Face options
as follows:
- If you want the duplicated faces to become
their own mesh, turn on Separate duplicated
faces. The duplicated faces will be separated into their own
separate object. Any pre-existing shells in the mesh will not be affected.
- Turn off Separate duplicated
faces to make the duplicated faces part of the existing
mesh.
- If you know the exact transformation
values you want to use, you can enter them in the option box, otherwise
you can specify them interactively later.
- Click Duplicate.
The action creates a
node and switches to the Show Manipulator tool.
- Do any of the following:
- Use the manipulator to control the direction
and distance of the duplication. Remember that you can also change
the pivot by pressing Insert or Home. Click the circle handle attached
to the manipulator to switch between local and world axes.
- Use the controls in the attribute
editor or channel box to edit the duplicates.
Keeping faces together
when duplicating
The Keep
Faces Together option (
Edit Mesh > Keep Faces Together)
controls how Maya treats the edges of adjacent faces. When Keep
Faces Together is on, the faces expand so their edges
stay connected. When Keep Faces Together is off,
the duplicated faces are disconnected.
NoteWhen Keep
Faces Together is off, each face becomes a separate mesh.