Creates
a new separate copy of any selected faces. The duplicated faces become
part of the original mesh which otherwise remains unaffected.
Edit Mesh > Duplicate
Face >
- Separate duplicated faces
-
Separates
faces automatically after they are duplicated. The duplicated faces
are separated into their own separate object. Any pre-existing shells
in the mesh will not be affected. This is the default setting.
If this option is turned
off, you’re in component selection mode with all the duplicated
faces selected.
- Offset
-
Enter
a value to offset the edges of the extruded, extracted, or duplicated
faces.
This option can be used
to produce a bevel effect for extrusions, cut-outs around faces
using Extract, and to uniformly scale
duplicated faces.
polyChipOff node
Additional modifications
can be made to a duplicated face by editing the following attributes
on the polyChipOff node using the Attribute Editor or Channel Box.
- Translate
-
This
value moves the extrusion or duplicated face locally along the X,
Y, or Z axis. Positive or negative values indicate how far the extruded
or duplicated faces are moved locally.
- Rotate
-
This
value sets the angle at which you want to rotate the extruded or
duplicated faces locally around the X, Y, or Z-axis.
- Scale
-
This
value scales the extrusion or duplicated faces locally along the
X, Y, or Z-axis.
- Direction
-
Enter
a value to set the location of the X, Y, or Z-point in the local
axis. Notice how the manipulator handles change accordingly when you
change the Y direction value to 4.0.
Global Values
- Translate
-
This value moves the
extruded or duplicated faces along the X, Y, or Z-axis.
- Rotate
-
This value sets the angle
by which you want to rotate the extruded or duplicated faces around the
X, Y, or Z-axis.
- Scale
-
Enter a value to scale
the extrusion or duplicated faces along the X, Y, or Z-axis.
Other Values
- Random
-
Enter
a value to duplicate faces in random directions, with a value of
0 to 1. Lower values are closer to the specified direction. Higher values
are more randomized.
In the following example,
faces were extruded with random values of 0, 0.5, and 1.
- Duplicate
-
Turn this attribute on
to extract the faces instead of duplicating them.
- World space
-
Turn
on the World Space setting to use
the world space coordinate system when you change values randomly.
- Keep faces together
-
When this attribute is
off, Maya duplicates each face separately. When this option is on,
Maya duplicates the faces as a whole.