You can save
the images you paint on the canvas in Maya image format (.iff) only.
To save the image
- Select Canvas > Save.
If you have specified
a name for the image, Maya saves the image to that file.
If you have not specified
a name for the image, the Save Image (Linux)
or Save (Windows and Mac OS X)
window opens.
- Type the name of the new file, including
the file extension (for example, forest.iff).
TipIf you plan to transfer
files between Linux and Windows, do not put spaces in the filenames.
- Click Save. Maya
saves the contents of the image under the specified name.
If you have specified
a name for the image, Maya saves the image to that file.
To
rename an image
- Select Canvas > Save As.
The Save Image (Linux) or Save (Windows
and Mac OS X) window opens.
- Type the name of the new file, including
the file extension (for example, forest.iff), then click Save.
Maya saves the image under the specified name.
Set save options
You
can set whether or not changes to the alpha channel are saved when
you use Save and Save
As.
To set Save and Save
As options
- Select Canvas > Save > or Canvas
> Save As > . The Save
Image Options window opens.
- Turn off Save Alpha if
you do not want to save the alpha channel when you save the image.
- Click Save Image to
save the image.
Save after every stroke
When you modify textures that are attached
to surfaces in your scene, you may want to see the changes on the
surface immediately. Whenever you save a texture in the canvas,
the texture updates on all the surfaces it is attached to. You can
see this update if you have hardware texturing turned on. To update
the texture after every stroke, set Paint Effects to
save the image after each stroke.
To save after every stroke
- Do one of the following:
- Select Canvas > Auto Save to
turn on auto save.
- Click the Auto Save icon
on the Paint Effects toolbar.