You can open existing
images (any file format supported by Maya) onto the canvas, then
paint on them. For information on the file formats supported by
Maya, see the Basics guide.
You can also use Paint
Effects to modify existing textures.
To paint on an existing image
- Select Canvas > Open Image.
The Open (Windows and Mac OS X)
or Open Image (Linux) window appears.
- To display image files with the file
formats supported by Maya:
- (Linux) Select image (UNIX format) beside Read
as.
- (Windows) Select image (all formats)
beside Files of type.
- (Mac OS X) Select image (all formats)
beside Show.
- Select the image you are importing onto
the canvas.
- Click Open (Windows
and Mac OS X) or Open Image (Linux).
- If there is already an image on the canvas
with unsaved changes, you are prompted to save it.
Click Yes to
save the existing image. The Save Image (Linux)
or Save (Windows and Mac OS X)
window opens. Type a name for the image, including the file extension
(for example, forest.iff) and click Save Image (Linux)
or Save (Windows and Mac OS X).
Click No to
clear the canvas without saving, then open the imported image.
- Paint on the image (see
Paint on the canvas).
- Save the image (Canvas
> Save). Paint Effects saves
the changes to the imported image.
To paint on an existing texture
- Using the middle mouse button, drag the
texture from Hypershade onto the canvas.
- If there is already an image on the canvas
with unsaved changes, you are prompted to save it.
Click Yes to
save the existing image. The Save Image (Linux)
or Save (Windows and Mac OS X)
window opens. Type a name for the image, including the file extension
(for example, forest.iff) and click Save Image (Linux)
or Save (Windows and Mac OS X).
Click No to
clear the canvas without saving, then open the imported image.
- Paint on the texture (see
Paint on the canvas).
- Save the texture (Canvas
> Save). Paint Effects saves
the changes to the image file that the texture references.