NoteThe Paint
                  Attributes Tool has been redesigned to improve performance
               and usability. The Paint Cluster Weights Tool, Paint Jiggle
                  Weights Tool, Paint Soft Body Weights Tool,
               and Paint Fluids Tool are actually customized
               versions of the Paint Attributes Tool. For details
               about these tools, see the Character Setup and Deformers guide,
               the Dynamics guide, and the Fluid
                  Effects guide.
            
         You paint attributes
            by selecting surfaces with nodes that have paintable attributes
            (attributes that are registered in Maya), selecting which paintable
            attribute you want to paint, and then painting strokes on the node with
            the Paint Attributes Tool. 
         
         To paint attributes
         
         
            - Select the surface you want to paint
               attribute values on. 
            
- Selec t
                        Modify > Paint Attributes Tool >   . The Paint Attributes
                  Tool settings editor opens. . The Paint Attributes
                  Tool settings editor opens.The Paint
                     Attributes Tool automatically detects paintable nodes
                  and attributes on the surface, even ones you register yourself.
                  For information on making an attribute paintable, see 
                           Make an attribute paintable.
                
- In the Paint Attributes section
               of the Tool Settings window, click
               the List of Paintable Attributes button
               and select the node, then the attribute you want to paint. After
               you select an attribute, the name of the node and attribute displays
               on the button.
               You can define which
                  paintable attributes display in the Paintable Attributes list
                  by clicking the Filter button and selecting
                  the appropriate display filter.
                TipIf you are painting
                     on a single surface, you can skip step 2 and select the node and
                     attribute without opening the Tool Settings editor
                     by right-clicking the surface and selecting Paint >
                     paintableNode > paintableAttribute. 
                   
- If you are painting a three channel attribute
               (RGB or XYZ), beside Vector Index, select the channel
               you want to paint. If you are painting a single channel attribute,
               you can use any setting.
            
- Select a paint operation and value and
               define other Paint Attributes Tools settings
               as required.
            
- Define common tool settings (brush, stroke,
               stylus pressure, attribute maps, and display), if required. For
               details, see 
                        Artisan Tool Settings.
            
- Drag the brush across the surface.