Beyond the lesson
 
 
 

In this lesson, you learned some fundamental techniques for using the nonlinear animation tools in Trax. You learned how to:

Blending clips

You can blend the animation between clips. Blends allow you to create smooth transitions and mixes between different motions. A blend can be applied between any two clips that overlap entirely, partially, or not at all. The best results are obtained when blending between similar motions. In some situations, a blend can be used to correct jump cuts. For more information see Create and edit blends in the Maya Help.

Key into clip

You can set keyframes to alter the animation within a clip. This process is called Keying into a clip. When you key into a clip, keyframes are placed at the current time on all the animation curves in the selected clip. For more information see Key into a clip in the Maya Help.

Time Warps

Time Warps let you change the timing of a clip without modifying the clip's animation curves. You modify the Time Warp by editing the animation curve that controls the warp. Time Warps can also be used to reverse the animation in a clip. For more information see Create and edit time warps in the Maya Help.

Visor and Outliner

Both the Visor and Outliner can be used to access clips. The Visor provides a graphical interface to access other resources (clips, poses, shaders, textures, brushes and so on) in your scene. The Outliner displays clips in a textual manner, and is a bit more compact.

Audio clips

You can display and play multiple audio files in Trax allowing you to synchronize your motion clips to specific audio events (sound effects, musical notes, drum beats and so on) in the audio file. Once you import an audio file into Trax, you can then move and rename the audio clip. For more information see Work with audio in Trax in the Maya Help.