This is a deformer node that does basic 3-point
deformation on any object. Can be used for fast muscle deformation.
- Manual Squish
-
Lets you make the muscle
squash down even if the length does not change. This causes the squash/stretch
scale settings to be applied to the geometry. Higher values cause
a stretch deformation, lower values cause a squash deformation.
- Max Stretch
-
Sets the percentage at
which the stretch is at maximum. A value of 2 means the muscle can grow
2 times longer than the default to get fully stretched.
- Stretch Start/Stretch Mid/Stretch
End
-
Set the X-Z scale factor
for the object when the muscle length grows.
- Max Squash
-
Sets the percentage at
which the squash is at maximum. A value of 0.5 means the muscle
can be half as long as the default to get fully squashed.
- Squash Start/Squash Mid/Squash
End
-
Set the X-Z scale factor
for the object when the muscle length shrinks.
- X Factor/Z Factor
-
Allow the overall X and
Z squashing to be adjusted to get non-uniform squash and stretch.
- Weight Start/Weight Mid/Weight
End
-
Set the "pull" of each
control to the geometry. These settings can help fine-tune how the
start, middle, and end of the muscle looks as the controls move.
- Reset Frame
-
Sets the frame where
jiggle resets. Any frame on or before this gets zero jiggle effect.
This can be keyed, usually with stepped keys to allow for jiggle
to be reset midway through an animation, such as if you have multiple
shots and there is fast action between frames causing the need for jiggle
to reset.
- Jiggle Start/Jiggle
Mid/Jiggle End
-
Set the strength of the
jiggle for the start, middle, and end of the object. Higher values mean
bigger motion.
- Cycle Start/Cycle Mid/Cycle
End
-
Set the number of frames
it takes for the related section to bounce. Smaller values result
in a faster, higher frequency bounce, larger values result in a
slower bounce.
- Rest Start/Rest Mid/Rest
End
-
Set the number of frames
it takes for the related section to stop jiggling. Smaller values
mean the motion stops sooner, larger values cause the jiggle to
last longer.
- Dampen On Squash
-
Causes the jiggle to
dampen off and get faster if the object is in a stretched state.
- Dampen On Stretch
-
Causes the jiggle to
dampen off and get faster if the object is in a stretched state.