The Paint
               Transfer Attributes Weights Tool lets you blend between
            the source and target’s attribute values on a per vertex basis to
            control the influence of either mesh on the resulting deformation.
            The blending is controlled by an attribute map you paint on the
            mesh using the Maya Artisan brush tools.
         
         The Paint
               Transfer Attributes Weights Tool menu item is located
            under the Mesh menu in the Polygons menu
            set (
                     Mesh > Paint Transfer Attributes Weight Tool).
         
         NoteThe deformer weight
               feature only applies to positional attribute transfers - all other
               attributes will always be transferred with a weight value of 1.
            
         Mesh > Paint Transfer
                  Attributes Weight Tool >   
 
            
            Lets you specify the
               settings for the Paint Transfer Attribute Weights Tool in the Tool
                  Settings editor. In the Paint Attributes section there
               are some attributes unique to the Paint Transfer Attribute
                  Weights Tool. These unique attributes are described below
               along with some of the common attributes, and how they apply to
               this tool. For descriptions of all other attributes in all other
               sections, see 
                        Artisan Tool Settings in
               the Artisan guide.
            
            TipYou can define hotkey
                  combinations to change most of the settings without opening the Tool
                     Settings editor. For details on setting hotkey combinations, see Define
                     Artisan hotkeys in the Artisan guide.
               
            Paint Attributes section
               These are the descriptions for
                  the attributes in the Paint Attributes section.
               
               - transferAttributesn.weights
- 
                     Specifies the name of
                           the attribute being painted. When painting Transfer
                              Attribute Weights, this is <nodename>.weights.
                           Use this drop-down list to select other attributes to paint (for
                           example, the transfer weights of other transfer attribute nodes).
                         
- Filter: TransferAttributes
- 
                     Sets
                           a filter so that only transfer attribute nodes display on the menu
                           for the button above this one. You are painting Transfer
                              Attribute weights with the this tool, so you do not need
                           to change this filter.
                         
Paint Operation
                  Select
                     which paint operation you want to perform on the selected cluster.
                  
                  - Replace
- 
                        Replaces the vertex weight with the weight
                              set for the brush. 
                            
- Add
- 
                        Adds the vertex weight to the weight set
                              for the brush. 
                            
- Scale
- 
                        Scales the vertex
                              weight by the weight factor set for the brush.
                            
- Smooth
- 
                        Averages the
                              weights of adjacent vertices to produce a smoother transition between
                              weights.
                            
- Value
- 
                     Set
                           the weight value to apply when you perform any of the painting operations.
                         A value of 0 (black)
                           indicates that the original (un-deformed) mesh value should be used, whereas
                           a value of 1 (white) indicates that the value transferred from the
                           source mesh should be applied. Any value in between blends between
                           the two.
                         
- Min/Max Value
- 
                     Set the minimum and maximum possible
                           paint values. By default, you can paint values between 0 and 1.
                           Setting the Min/Max Values you can extend
                           or narrow the range of values. 
                         Negative values are useful
                           for subtracting weight. For example, if you set Min Value to -1, Value
                           to -0.5, and select Add for the operation, you subtract 0.5 from
                           the weight of vertices you paint. 
                         Positive values are used
                           as multipliers. 
                         TipTo help you differentiate
                              paint values when you paint with ranges greater than 0 to 1 (for example,
                              -5 to 5), and to maximize the range of values that display when
                              you paint values with ranges between 0 to 1 (for example, 0.2 to
                              0.8), set Min Color and Max Color (in the Display section) to correspond
                              with the Min/Max values.
                            
Clamp
                  Select
                     whether you want to clamp the values within a specified range, regardless
                     of the Value set when you paint.
                  
                  - Lower
- 
                        Turn this on to clamp
                              the lower value to the Clamp Value specified
                              below. For example, if you clamp Lower and set the lower Clamp
                                 Value to 0.5, the values you paint will never be less than
                              0.5, even if you set the Value to 0.25.
                            
- Upper
- 
                        Turn this on to clamp
                              the upper value to the Clamp Value specified
                              below. For example, if you clamp Upper, set the upper Clamp
                                 Value to 0.75, and set Value to 1, the values you paint will
                              never be greater than 0.75.
                            
- Clamp Values
- 
                     Set
                           the Lower and Upper values
                           for clamping. 
                         
- Flood
- 
                     Click Flood to
                           apply the brush settings to all the weights on the selected cluster.
                           The result depends on the brush settings defined when you perform
                           the flood.
                         
- Vector Index
- 
                     If
                           you are painting a three channel attribute (RGB or XYZ), select
                           the channel you want to paint. Attribute weight is a single channel attribute,
                           therefore you do not need to change this setting.