To move, rotate, or scale the influence
lattice
- Select the lattice deformer handle node
(default name: ffdnLattice).
- Move (translate), rotate, or scale the
handle to change the effect of the deformation.
- Move or rotate the handle pivot point
by pressing the (Linux and
Windows) or (Mac
OS X) key, moving the pivot point, and then pressing the or key
again.
Remember that you can
access the deformer handle’s local axes (
Display > Transform Display > Local
Rotation Axes), its rotate and scale pivots (
Display > Transform Display > Rotate
Pivots or Scale Pivots) and its selection handle (
Display > Transform Display > Selection
Handles).
To edit by moving, rotating, or scaling
lattice points
- Select the lattice deformer handle node
(default name: ffdnLattice).
- Go into component mode by clicking the Select
By Component Type button in the Maya toolbar.
- Select lattice points.
- Move (translate), rotate, or scale the
points to change the effect of the deformation.
To edit lattice channels with the Channel
Box
- Select a lattice deformer node (default
name: ffdn).
One quick way to select
the lattice deformer node is to select the object being deformed,
and then select the lattice deformer node in its history from the Channel
Box (under INPUTS).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- In the Channel Box,
the following channels are listed by default:
- Click the name of the channel you want
to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To edit lattice attributes with the Attribute
Editor
- Select the lattice deformer node (default
name: ffdn).
- Open the Attribute Editor by
selecting
Window > Attribute Editor.
The default shortcut is +a.
- Edit the attributes.
See
ffdLatticeShape.
To reset the lattice
- Select the lattice.
- Select
Edit Deformers > Lattice > Reset Lattice.
See
Edit Deformers > Lattice > Reset Lattice.
To reset lattice points after tweaking
- Select the lattice.
- Select
Edit Deformers > Lattice > Remove Lattice Tweaks.
See
Edit Deformers > Lattice > Remove Lattice Tweaks.
To prune lattice deformer set membership
- Select deformable objects whose currently
unaffected points you want to prune from the deformation.
- Select
Edit Deformers > Prune Membership > Lattice.
Maya removes the deformable
object’s points currently unaffected points from the lattice.
NotePrune
Membership only removes points from the deformation if
they are currently not affected by the deformer. Therefore, if you
try to prune the membership of an object whose points are all controlled
by the deformer, you will receive the error message “No components
could be pruned.”
To select the lattice shape display
- Select the lattice deformer.
- Select
Display > Animation > Lattice
Shape.
The lattice deformer
selects between displaying its lattices and the “L” icon.
To turn lattice shape display on or off
- Select the lattice deformer.
- Select
Display > Animation > Lattice
Points.
To show all lattice deformers
- Select
Display
> Show > Show
Deformers > Lattices.
To hide all lattice deformers
- Select
Display
> Hide > Hide
Deformers > Lattices.
Toggling lattice shape handle (L
icon)
- To help control screen clutter and display
performance, you can select between displaying an “L” icon as the
lattice deformer handle and displaying the deformer’s lattices.
To group the deformed lattice and the
base lattice
- Select the deformed lattice and base
lattice.
- Select
Edit > Group.
If you have grouped the
base lattice and the deformed lattice, a simple way to select the
two lattices in the scene (without opening the Outliner)
is to select the deformed lattice and press the Up Arrow key to
get the group node.
You can also parent the
lattice to the geometry in two ways, depending on when you’re parenting.
To parent the lattice to the geometry
- Do one of the following:
- After you create the lattice, open the Outliner and -drag
and drop the lattice onto the geometry. An alternate way is to select
the lattice, then the geometry, and choose Edit
Parent.
- Before you create the lattice, open the Lattice
Options window (select
Create Deformers > Lattice > ) and
turn on the Parenting creation option.
To change lattice deformer performance
settings
- Select
Window > Settings/Preferences > Performance Settings.
- In the Performance Settings window,
note the Deformers section.
- Click the performance of Lattices to On, Off,
or Interactive. (For more information,
see the Basics guide.)
- When you’re done, click Close.
To change lattice resolution settings
- Select
Window > Settings/Preferences > Performance Settings.
- In the Deformers section,
set the Lattice Resolution to Per
Node, Global, or Interactive.
- Click Close.
To delete a lattice deformer
- Select the lattice you want to delete.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
All the lattice deformer’s
nodes are deleted, and the deformed object is returned to non-lattice
deformed state.
If you want to delete
a lattice deformer and preserve its lattice deformations, you need
to delete history as follows:
To delete a lattice deformer and preserve
the deformation
- In the scene view, select the deformed
object and then select
Edit > Delete by Type > History.
All the lattice deformer’s
nodes are deleted and the lattice deformations are preserved.
WarningDeleting history
deletes all your deformed object’s history nodes, not just those
associated with the lattice deformation.