Lets you select trade-offs between performance
and quality, as well as temporarily disable some visual updates
to improve interactivity.
Dependency Graph Evaluation
To set when to refresh
(or redraw the screen) when manipulating objects, in the Dependency
Graph Evaluation section, select one of the following:
- Drag
-
Refreshes the display
during the drag.
- Demand
-
Refreshes the display
only when you release the mouse button and click the Refresh button
that appears in the bottom right of the display window.
- Release
-
Refreshes the display
only when you release the mouse button.
Surfaces options
To control complex operations
on surfaces during mouse interaction, in the Surfaces section,
select one of the following beside the surface:
- On
-
Performs complex operations
during mouse interactions.
- Off
-
Completely disables complex
operations during mouse interaction.
- Interactive
-
Suspends complex operations
during mouse interaction.
Paint Effects
To control the playback
of animated Paint Effects brushes or animated strokes,
in the Paint Effects section, select
one of the following:
- On
-
The scene view refreshes
whenever something changes, whether during playback or if a parameter
is modified.
- Off
-
A brush won't update
until setAttr is run
on it.
- Interactive
-
The scene view refreshes
when playback ends, or when a parameter is modified.
Deformers options
To control complex operations
on deformers during mouse interaction, in the Deformers section,
select one of the following beside the surface:
- On
-
Performs complex operations
during mouse interactions.
- Off
-
Completely disables complex
operations during mouse interaction.
- Interactive
-
Suspends complex operations
during mouse interaction.
- Per Node
-
For Cluster
Resolution and Lattice Resolution only,
improves redraw performance for individual cluster or lattice deformations
by setting the Use Partial Resolution attribute
to partial and setting the Percent Resolution on
a per node basis. For details, see Character Setup.
- Global
-
For Cluster
Resolution and Lattice Resolution only,
improves the redraw performance of all cluster or lattice deformations.
(You do not need to set the Percent Resolution for each cluster
or lattice.)
Set Global
Cluster Resolution and Global Lattice Resolution to Full, High, Medium,
or Low. A Low setting corresponds
to a low percentage, and therefore more improved performance.
For more information
on surfaces, see NURBS and Polygonal modeling. For more information
on deformers, see Character Setup.