The following shows you
how to recompile and/or rebuild translators.
To recompile the
translators:
- Before you begin, you need to have a
C++ compiler, such as:
(Linux®) SGI C++ 7.3.1
(Windows®) Microsoft® VC++ 6.0
(Mac® OS X) Metrowerks® CodeWarrior 7.1
- You can recompile the translator by creating
a local work area and populate it with the following directory tree:
MDt/MDtApi
MDt/include
MDt/lib
MDt/vrml2Export
MDt/rtgExport
MDt/ge2Export
- Copy the respective directories from
$MAYA_LOCATION/devkit/obsolete/games.
Maya contains Makefiles
for CodeWarrior®,
SGI®,
and MS IDE project files that can be used to rebuild the translators.
NoteYou may have to edit
the Makefiles and customize the project files for specific Maya
installation areas.
- Build the MDtApi library first. This
creates a static library used for the other translators. It is possible
to create this as a LIB (Mac OS X), DSO (Linux), or DLL (Windows)
file, but for the moment it is easier to create a static library
for updates and changes to the translators.
(Linux) The libMDtApi.a
will be copied to the lib directory and referenced from there.
(Windows) The libMDtApi.lib
is found in the Release subdirectory and is referenced from there.
(Mac OS X) The libMDtApi.lib
is found in the CFMSupport folder and is referenced from there.