shader manager
 
 
 

A tool for interactively loading and unloading mental ray shader libraries and working with them during a Maya session.

You can select from a list of .mi library files that contain the mental ray shader declarations. The shaders contained in the selected .mi library files automatically appear in Hypershade, just like the Maya and mental ray for Maya base shader nodes. mental ray for Maya base shaders are now fully integrated into Hypershade and create the render node panel.

(With the shader manager, you do not need the environment variables MI_CUSTOM_SHADER_PATH and MAYA_MRFM_SHOW_CUSTOM_SHADERS.)