This creates a Vortex field.
See
Work with vortex fields.
Fields > Vortex >
- Magnitude
-
Sets the strength of the vortex field. The larger
the number, the stronger the force. A positive number moves the
influenced object counterclockwise. A negative number moves the object clockwise.
- Attenuation
-
Sets
how much the strength of the field diminishes as distance to the
affected object increases. The rate of change is exponential with
distance; the Attenuation is the exponent. If you set Attenuation
to 0, the force remains constant over distance.
- Axis X, Y, Z
-
Specifies the
axis around which the vortex field exerts its force.
Distance
- Use Max Distance
-
If
you turn on Use Max Distance, connected
objects within the area defined by the Max Distance setting
are affected by the vortex field. Any connected objects outside
the Max Distance are not affected
by the vortex field.
If you turn off Use
Max Distance, all connected objects are affected by the
vortex field, no matter how far away they are from the vortex field.
- Max Distance
-
Sets
the maximum distance from the vortex field that the field is exerted.
You must turn on Use Max Distance for Max
Distance to take effect.
Special Effects
- Apply Per Vertex
-
Sets
where the field emanates from the object. If you turn on Apply
Per Vertex, each individual point (CV, particle, vertex)
of the chosen object exerts the field equally at full strength.
If you turn off Apply Per Vertex, the field
is exerted only from the average position of the specified points.
If you are using the Attribute
Editor, open the Special Effects section
to display the Apply Per Vertex attribute. Available
for object fields only.
TipIf
you use a vortex field with a particle object, you can set the Conserve attribute
of the particle object to influence of the motion. If you set Conserve to
0, the particle object moves in a circular motion. If you set Conserve greater
than 0, you get a spiraling motion.