The objExport plug-in lets
you export Maya polygon data to the Wavefront OBJ ASCII file format.
It successfully converts:
- Maya texture coordinate
and vertex normal information.
- Maya renderable set information
into material names.
- Maya component
set information into groups.
For details on exporting
to OBJ format, see Basic Tools.
NoteobjExport does
not export OBJ formatted curves, surfaces, smoothing groups, or
point group materials. It also does not support NURBS. Use the MayaToAlias
plug-in for scenes that contain NURBS surfaces.
NoteAutodesk provides
the source code for the objExport plug-in as part of the Maya Developer’s
Toolkit. Ensure that you have installed the Toolkit, and you can find
the source code in .../files/devkit/plug-ins/objExport.cpp.
To load the objExport plug-in
- Open Maya and select
Window > Settings/Preferences
> Plug-in Manager.
- Click the loaded check
box for the objExport plug-in.
To export a file in OBJ format
- Select
File > Export All or
File > Export Selection.
- Selectf OBJexport as
the file type and then click Export.