Reversing the face normal
on a polygon face switches the “front” and “back” facing direction
of the face. Vertex normals are usually computed from the face normals,
so they are affected as well.
To
reverse face normals
- Select the faces you want to reverse:
- Select
Normals > Reverse > .
- Set the Reverse normals on
option to one of the following:
- To reverse the face normals of selected
faces, choose Selected faces.
- To reverse face normals and vertex normals
and then extract the vertices, choose Selected faces then
extract.
- To reverse face normals of all (selected
or unselected) faces in the shell, choose All faces in the shell.
- Click Reverse Normals.
NoteThe
Selected
faces option can result in non-manifold geometry, where
polygons that share an edge but have reversed normals. Some tools cannot
work with non-manifold geometry. See
Clean up, simplify, or validate meshes.
To avoid creating non-manifold
geometry, use the Selected faces then extract
option. This option will split vertices so as not to create non-manifold geometry.
To flip all normals to the same
side
- Select the faces.
- Select
Normals > Conform.
The normals flip to the
side shared by the majority of all faces.