Reverses the normals on the selected polygons.
You can also specify whether or not the user-defined normals get
reversed.
Normals > Reverse >
Reverse normals on
Specifies what elements have their normals
reversed.
- Selected faces
-
Maya reverses the normals
on the selected faces. This is the default setting.
- Selected faces, then extract
-
Maya reverses the normals
on the selected faces and then extracts, or splits the vertices.
NoteThe
Reverse option
can result in non-manifold geometry, where polygons that share an edge
have reversed normals. Some tools cannot work with non-manifold
geometry. See
Clean up, simplify, or validate meshes.
To avoid creating non-manifold
geometry, use the Select faces, then extract option.
This option splits vertices so as not to create non-manifold geometry.
- All faces in the shell
-
Maya reverses the normals
on all (selected or unselected) faces in the shell.
User Normals
Specifies whether or
not user-defined normals are affected by the Reverse operation.
- Preserve user normals direction
-
Specifies that User-defined
normals are not reversed when using the Reverse feature.
The default setting is off.
- Reverse user normals
-
Specifies that user-defined
normals are reversed when using the Reverse feature.
This is the default setting.