To change deformation order
- In the scene, move the pointer to the
object being deformed and -click.
A marking menu is displayed.
- From the marking menu, select Inputs
> All Inputs.
The List
of input operations window is displayed for the selected
object.
Move the pointer over
the name of the deformer whose order you want to change. -drag
over the name of the operation you want the deformer to precede,
and release the mouse button.
To change point tweaking’s deformation
order
- In the scene, move the pointer to the
object being deformed and -click.
A marking menu appears.
- From the marking menu, select Inputs
> All Inputs.
The List
of input operations window is displayed for the selected
object.
- Move the pointer over the name of the
tweak node (default name: tweakn) whose order you want to change.
- -drag
over the name of the operation that is where you want point tweaking
to take place, and release the mouse button.