In these steps you model
a 2D curtain rod from a plane and attach hair to it. Then you add
and keyframe a sphere in the scene to later be used as a collision
object.
To create the curtain using Hair
- To create a NURBS plane, select
Create > NURBS Primitives > Plane,
then click-drag in the scene to create a plane.
(If you have previously
shut off the interactive primitive creation option, simply click
once in the scene to create the primitive at the origin.)
- Using the Scale Tool , resize
the plane in the X direction as shown in the image below.
- With the plane selected, select
Hair > Create Hair > , set
the following options and then click Create Hairs:
- Output to NURBS
Curves
- U Count to
20, V count to 1
- Passive fill to
0
- Randomization to
0
- Points per hair to
12
- Length to
10
- Turn off the options Create
Rest Curves, Edge Bounded and Equalize
Hair is created and attached
to the plane.
- Select the plane and, using the Rotate
Tool , rotate
the plane so the hair appears to be on the underside of the plane.
Then, using the Move Tool , move
the plane up the Y axis so the bottom of the hair just touches the
ground plane, as shown in the following image. (Ensure you do not
select the hair when selecting the plane.)
- Create a directional light (
Create > Lights > Directional Light)
and do the following:
- Move the light above and to the left
of the curtain.
- Rotate the light so it aims at the curtain.
- In the light’s Attribute Editor ( + a)
go to the Directional Light Attributes section
and change the Intensity value to 1.5.
- Create a NURBS sphere (
Create > NURBS Primitives > Sphere)
and move it along the Z-axis so it’s in front of the curtain.
- To set the start keyframe for the sphere,
do the following:
- Go to frame 1 on the Time
Slider.
- In the Channel Box,
drag to select the Translate X, Y,
and Z channels.
- Right-click the channels and select Key
Selected.
- To set the keyframe for the sphere and
move it through the curtain, as in the image below, do the following:
- Go to frame 100 in the Time
Slider.
- Move the sphere in the Z direction as
shown in the image below.
- In the Channel Box,
select the Translate Z channel.
- Right-click the channel and select Key
Selected.
- Rewind the Time Slider to 0 and play
the animation.
The sphere passes through
the curtain as though the curtain weren’t there. In the next steps
you set the sphere as a collision object with the hair.