After a muscle is created, you can edit the cross section curves to sculpt the muscle into the shape you want. The Edit tab has a Sculpting section for this.
MuscleCreator muscles have three built-in cross section curve sets that you can edit: one for the default rest position, one for the squash state, and another for the stretch state. You can directly edit these curves in the scene view, or using the Muscle Creator window.
To sculpt with the Muscle Creator window
The default is X-Z since they are flat cross sections. You can also edit the Rest, Squash, or Stretch cross sections. For example, to make a muscle more flat, turn X on and Z off, or vice-versa.
You can also select and edit the cross sections directly in the scene view. Options at the bottom of the Edit tab let you select controls or cross sections for the muscle(s) that have been chosen in the Muscle Creator window.
-clicking each
section lets you easily show or hide those items by setting the Visibility attribute
on the cMuscleCreator node for you.
-clicking
the Creator label above the selection
lists lets you select just the cMuscleCreator node to adjust its
values in the Attribute Editor or Channel
Box.