You
can connect assets to other assets or nodes in the Hypergraph
Connections editor and Hypershade by
dragging connections.
Before you can do this,
you must publish the output attributes of an internal node to the
asset.
To create a new connection from an asset
to an external node
- Expand the asset in the Hypergraph
Connections editor or the Work Area of
the Hypershade.
- Select the internal node whose attribute
you want to connect.
- Publish the attribute. (See
Publish or unpublish attributes.)
- Collapse the asset.
- -click
the bottom-right corner of the asset (a small empty arrow) and select
the output attribute from the list.
Maya draws a line from
the node to the mouse cursor.
- Click the node you want to connect the
asset to.
A list of input attributes
is listed when you hold the mouse button.
- Select the input attribute from the list.
Maya creates a connection
between the two attributes.
NoteYou can also create a
connection from an external node to an asset using the same workflow
but starting with the external node instead of the asset.
If the list appears empty
when you click the bottom-right corner of the asset, it is because
you did not publish an output attribute.
You can also -drag
the asset onto an external node and select an attribute to connect
to from the list that appears. This opens the Connection Editor where
you can setup multiple connections at once.