Connect asset attributes
 
 
 

You can connect assets to other assets or nodes in the Hypergraph Connections editor and Hypershade by dragging connections.

Before you can do this, you must publish the output attributes of an internal node to the asset.

To create a new connection from an asset to an external node

  1. Expand the asset in the Hypergraph Connections editor or the Work Area of the Hypershade.
  2. Select the internal node whose attribute you want to connect.
  3. Publish the attribute. (See Publish or unpublish attributes.)
  4. Collapse the asset.
  5. -click the bottom-right corner of the asset (a small empty arrow) and select the output attribute from the list.

    Maya draws a line from the node to the mouse cursor.

  6. Click the node you want to connect the asset to.

    A list of input attributes is listed when you hold the mouse button.

  7. Select the input attribute from the list.

    Maya creates a connection between the two attributes.

Note

You can also create a connection from an external node to an asset using the same workflow but starting with the external node instead of the asset.

If the list appears empty when you click the bottom-right corner of the asset, it is because you did not publish an output attribute.

You can also -drag the asset onto an external node and select an attribute to connect to from the list that appears. This opens the Connection Editor where you can setup multiple connections at once.